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	<description>Work can be fun. Is it still work?</description>
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		<title>SyncStory</title>
		<link>http://steveaquillano.com/2010/03/syncstory/</link>
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		<pubDate>Mon, 08 Mar 2010 05:57:29 +0000</pubDate>
		<dc:creator>Steve</dc:creator>
				<category><![CDATA[ITP]]></category>
		<category><![CDATA[Mobile Media]]></category>
		<category><![CDATA[api]]></category>
		<category><![CDATA[interactive]]></category>
		<category><![CDATA[narrative]]></category>
		<category><![CDATA[php]]></category>
		<category><![CDATA[twitter]]></category>

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		<description><![CDATA[Brief Description SyncStory is an effort to create a text adventure/choose your own adventure (CYOA) using Twitter as the plumbing. The branching story structure is developed by prompting the reader to choose the next action. With each 140-character event, the reader must select one of two choices, which then propels the story forward. Try it [...]]]></description>
			<content:encoded><![CDATA[<p><a  href="http://steveaquillano.com/blog/wp-content/uploads/2010/03/syncstory_diagram.png" class="thickbox no_icon" rel="gallery-357" title=""><img src="http://steveaquillano.com/blog/wp-content/uploads/2010/03/syncstory_diagram.png" alt="" title="syncstory_diagram" width="359" height="541" class="aligncenter size-full wp-image-345" /></a></p>
<p><strong>Brief Description</strong></p>
<p>SyncStory is an effort to create a text adventure/choose your own adventure (CYOA) using Twitter as the plumbing. The branching story structure is developed by prompting the reader to choose the next action. With each 140-character event, the reader must select one of two choices, which then propels the story forward.</p>
<p><em>Try it for yourself! Friend @syncstory on Twitter. Then send a direct message (DM) to @syncstory to begin (the body of the DM is not important). In return, you will receive the first line of the story with a choice of two actions in brackets. Reply to @syncstory with your choice. <strong>Once the narrative is complete, you will then be sent the next line of the story. Please be patient, I&#8217;m now charged with developing the narrative to fit in this new framework.</strong></em></p>
<p><strong>Continued Development</strong></p>
<p>After creating this framework, the most time-intensive task is to write the narrative content. As I try to accomplish this on my own, I&#8217;m also exploring ways of creating a content-management system to &#8220;crowd-source&#8221; narratives that automatically feed into SyncStory &#8212; Providing the SyncStory audience with choice.</p>
<p><a  href="http://steveaquillano.com/blog/wp-content/uploads/2010/03/blulmnt_final.png" class="thickbox no_icon" rel="gallery-357" title=""><img src="http://steveaquillano.com/blog/wp-content/uploads/2010/03/blulmnt_final-150x150.png" alt="" title="blulmnt_final" width="150" height="150" class="alignright size-thumbnail wp-image-351" /></a> I&#8217;d also like to implement a scoring system, possibly with different levels of achievement. I see @syncstory&#8217;s tweet timeline as an announcement feed. For instance, &#8220;@twitteruser has reached level 5!&#8221; Click on the thumbnail to the right for a mock-up of a scoring interface. This mock-up assumes only a leader board, but I also see value in a login-system as a portal to the user/readers stats associated with SyncStory. </p>
<p><strong>Background</strong></p>
<p>The idea for SyncStory developed out of a recent interest in the choose your own adventure format. More specifically, I was recently introduced to the text adventure <a  href="http://en.wikipedia.org/wiki/Zork">Zork</a>.  Also, I had recently been thinking about the effect of SMS and Twitter, 140/160-character messages on the way we communicate. There seems to be a shift from long form communication (books, email, etc.) to this shorter form. So, I decided to explore reversing this trend by turning a short message form into a longer form of communication (i.e. A full-length narrative).</p>
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